Spellblade Mod (1.19.2, 1.18.2)
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March 12, 2023
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Welcome to Spellblade Mod (1.19.2, 1.18.2).
Features:
This mod adds the titular Spellblade and a resource called Ward used to cast spells and empower the Spellblade
Ward
- The number on the left on the bottom of the screen is Current Ward, and the number on the right of it is Base Ward. Ward is both your offense and your defense. Ward empowers your Spellblade by 1 additional damage for Ward Reave or Warding effect level you have, infinitely. You take -1 damage from hits for every 40 ward you have, and an amount of ward equal to damage negated goes away when you are hit.
- You have no current or base ward innately. You gain base ward by wearing Warding Armor, wearing armor with Warding enchantments, channeling and hitting things with your spellblade, being around Warding Totems, and by standing on Warded Iron blocks.Your current ward goes toward your base ward faster the further away you are from it. Current Ward and base Ward can go negative.
- Lesser Warding and Greater Warding Enchantments can be obtained from enchantment tables, and give up to +40 and +80 base ward, respectively, when on an entire suit of armor. Warding armor gives 40 base ward, Warding Totems 40 base ward. Warding buffs give you 40 base ward per level. Warded Iron blocks give Warding III, hitting things with your spellblade gives you a stacking Wardreave buff up to II, channelling gives you a stacking warding buff up to IV by default.
Spells
- There are many spells and spell oils in the mod, most of which have various ways to cast or trigger them. Spells can be cast from the book itself, though it won’t do much damage. Casting through a Spellblade by dragging the respective spell oil to a Spellblade and left clicking to trigger on hit, or right clicking to cast on right click deals more damage. The amount of damage dealt is based on the damage of your Spellblade. Here’s some spells in the mod:
- This is not a spell-programming mod. I made these spells with the intention of them doing cool and different things based on how you trigger them, but there is no system similar to Psi or Ars Nouveau where you get to completely create spells from the ground up. This is so that I can make these spells do cool things out of the box.
Requires:
How to install:
How To Download & Install Mods with Minecraft Forge
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Spellblade Mod (1.19.2, 1.18.2) Download Links
For Minecraft 1.18.2
Forge version: Download from Server 1
For Minecraft 1.19.2
Forge version: Download from Server 1
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