Growing Trees Mod 1.7.10
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October 28, 2016
The main goal of Growing Trees Mod 1.7.10 is create more dynamic, aesthetic, fun and natural looking trees while respecting the Minecraft graphic stylization and enforcing a narrow project scope that keeps things simple.
Features:
- A growing tree is a multi-block structure of rooty soil, branches, and leaves blocks that has many advances over the Vanilla Minecraft tree structures.
- The formation of the tree starts with a seed. This seed is either planted by hand much like a Vanilla sapling or the seed has a chance of planting itself if left on the ground in a suitable location.
- The tree then grows from a sapling, slowly increasing it’s size over time, into a full sized tree.
- The tree can then be chopped down at it’s base and all of the wood claimed at once.
Screenshots:
Seeds:
- Take the place of vanilla saplings.
- Are dropped from tree branches slowly and at random.
- Have a chance of self planting if setting on a dirt/grass/podzol block and has a clear view of the sky above it.
Saplings (Oak, Spruce, Birch, Jungle, Acacia, and Dark Oak) and their respective seeds.
Trees:
- Grow from seeds to fully grown trees over time.
- Grow in natural ways loosely modeled after real world trees and tend to grow in unique, believable ways.
- Grow around obstacles in a natural way.
- Are not just reskins but grow using different algorithms per species.
- Have growth rate and mature sizes that are biome, temperature and rainfall dependent.
- Drop seeds that can potentially plant themselves.
- Won’t grow in darkness. Leaves not connected to an outer tree branch or starved of light will die. Outer branches without leaves slowly rot away.
- Will die and rot in a dark place (some species produce mushrooms when they rot).
A sapling growing into a juvenile tree
Fully grown trees
Examples of various fully grown tree species.
Rooty Soil:
- Provides nutrients to trees and can be depleted over time.
- Applied with bone meal will increase soil fertility and allows the tree to grow past it mature state.
- Applied with fermented spider eyes will destroy soil fertility and halt growth.
- Applied with Ghast tears turn the trees growing leaves into vanilla leaves and destroys soil fertility to freeze the tree how it is.
- Special effect particles are created on the entire tree when an acting substance is applied to the soil or bottom-most trunk block.
- Right click to get fertility level(0-15)
Forests:
- As trees drop seeds the forest line spreads.
- Trees compete for sunlight when placed near each other and grow taller and skinnier than trees in the open. This produces a forest canopy effect.
- Canopies block skylight producing dark forests where mobs can spawn during the day and saplings fail to thrive.
- Podzol forms from dirt or grass under the dark forest canopies of some tree species. Podzol is meant to emulate forest leaf litter appearance.
Various examples of planted forests.
Harvesting:
- Cutting the tree at it’s base will fell the entire tree.
- Thicker branches take longer to harvest.
- Whole branches can be removed from the tree without disturbing the main body of the tree.
- Harvesting results in vanilla logs and sticks the number of which is calculated as the total volume of wood in the tree or branch.
- Leaves grow back when destroyed if outer branches are left undamaged.
Jungle and Oak Forest
Spruce Forest and Birch Forest
Other fun:
- Thin branches can be climbed like ladders. With a bit of gymnastics a forest canopy can be used as an archery ambush.
Compatibility:
- Vanilla trees(leaves, logs, saplings) are not replaced and still spawn and function normally.
- All drops from growing trees are vanilla leaves, sticks, and logs. Growing tree parts are not obtainable in survival. Shears only obtain vanilla leaves.
- Rooty soil drops plain dirt when harvested or left without a tree it will return to plain dirt.
- Vanilla textures are used for wood and leaves making it compatible with resource packs that change wood or leaves textures.
- Seeds can be crafted from vanilla saplings and vice-versa.
- Fire spreads and burns at the same rate as vanilla tree fires.
- Works in multiplayer.
Under the hood:
- Trees grow using a combination of a cellular automata algorithm for leaves and branch network logic for trunk and branches.
- No tile entities are used. Rendering is done with ISimpleBlockRenderingHandler for better performance with large numbers of tree nodes.
- Blocks are only updated with updateTick() so chunks are re-rendered when dirty no more than with vanilla crops.
- Listener interface is used for bottom leaves blocks tick for creating seed drops and other effects. New listeners can be registered by other mods to expand tree behavior.
- All block states are encoded in the 4 bit metadata.
- Growing leaves blocks use 4 species sub-blocks to a Block using metadata encoding for conserving BlockIDs. This mod registers 9 blocks total.
How to install Growing Trees Mod 1.7.10
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