Orbis Mod 1.12.2 (Have You Ever Wanted to Play God?)
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September 26, 2018
Orbis Mod 1.12.2 will allow the community to develop structures with procedurally generated elements much easier, and implement them into our projects. This mod adds a new Designer Gamemode, allowing you to build structures within a moment’s notice. This mod gives artists the power of procedurally generated content. Dungeons, villages, cities, pathways, arenas, whatever your heart desires, whether you need to quickly delete a region, replace blocks, fill shapes or copy existing structures, Orbis can help you out.
Screenshots:
How to use:
Using the Gamemode:
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To access the new gamemode, you must type the following in your in-game chat:
/gamemode 4
OR
/gamemode designer
OR
/toggledesigner
There is currently no “Designer” option in the Gamemode button for world creation, but it’s something we’ll be adding in the future. For now, activate the Gamemode as shown above.
Orbis gives you a selection of different “Powers” to place around with. When you activate the Gamemode, you’ll notice that there’s a new interface above your hotbar. This interface shows you the current Power you are using. By default, you are in the “Creative” Power, which is for all intents and purposes just like standard Creative function.
To switch to other Powers, you’ll want to access the pivotal “Power Wheel”. This can be brought up by holding TAB. You’ll see a selection of different tabs and icons representing each Power. The first tab of this Power Wheel is detailed lower down, but first, let’s talk about selecting.
Selecting Controls:
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Many Powers in the mod require you to select a region in the world. This is done by holding down the Left or Right Mouse Button and dragging a selection in-world. When you are actively selecting an area (and holding down the mouse button), you can use the Scroll Wheel on your mouse to change the reach of your 3D cursor temporarily. If you want to permanently change your reach, you can hold CTRL while using the Scroll Wheel.
You can also select things underground by holding down CTRL. Holding CTRL also activates “xray” vision for regions behind other blocks.
TAB 1: Powers
Clicking or letting go of TAB while hovering on one of the Power icons will make it so you select that particular Power. Each Power has their own function:
CREATIVE: As mentioned above, Creative simply resets you to the normal Creative function of the Creative Gamemode. This is the default Power.
SPECTATOR: This Power simply quickly switches you to the Spectator Gamemode. This allows you to quickly no-clip through terrain or structures while you’re building.
FILL: This is one of many “selecting” Powers. While holding either left or right mouse button, you can select and drag a region in the world to carry out certain actions. In the case of the Fill Power, selecting a region will fill the area with whatever Block you have held in your main hand.
DELETE: Delete is another “selecting” Power. Selecting with no Blocks in your hand will delete everything in your path. However, if you want to delete very specific Block type, hold that Block in your main hand while selecting.
REPLACE: Selecting will replace any non-Air blocks in the region with the Block you’re holding in your main hand. If you want to replace a specific Block type, hold that Block in your off hand while holding another Block to replace it with in your main hand.
SELECT: This creates a temporary region in the world. When you’ve selected an area, you can press Ctrl + C to copy a Block Chunk item into your hand. With this, you can place it in chests or left-click/right-click to generate it wherever your 3D cursor is.
When you’ve selected a region, you can also press Delete on your keyboard to delete the contents of the selected region.
TAB 2: Selection Shapes
This tab has an array of Shapes you can use to dictate your selection with the various Powers. This tab is fairly self-explanatory – you choose a shape, and you’ll start selecting with that shape instead of the default “Cuboid”. These are the current shape choices:
Cuboid
Sphere
Line
Pyramid
Cylinder
Cone
Dome
In the future we’ll allow users to script their own shape types.
TAB 3: Selection Methods
The third tab has a few different Selection Methods you can choose from. These methods dictate HOW you select regions.
Non-Uniform
Selections are completely unrestricted in terms of dimensions.
Uniform
Selections are restricted in dimensions: Width and Length are constrained to the same value.
Centered
Selections are restricted in dimensions: Width, Length and Height are constrained to the same value.
Selections are made outwards from the center.
Brush
Brush dimensions are Centered when defining a brush size.
You can define a brush size by holding Right Mouse Button and moving the mouse away from position you started holding down.
You can left click and hold to paint in the world.
Block Palettes:
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Block Palettes are an important aspect of the mod. Let’s say you want to Delete 2 or more specific Block types – you can do so by combining those blocks together into one “Block Palette”, holding it in your hand, then selecting with the Delete Power.
So how do you create a Block Palette?
First you’ll want to go to your Creative Inventory and click on the new button called “Combine Blocks”. This will bring you to a whole new interface where you can combine blocks together in the matrix to the right.
As you can see, you can combine blocks together with different stacksizes. This is to define the “ratio” or “chance” for specific blocks when filling with that Block Palette.
Block Palettes are extremely useful and can be used with Fill, Delete and Replace in various ways. Give it a try!
Orbis Dimension:
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Ever wanted to have a flat, blank canvas to work with in Minecraft? Say no more – the dimension the mod is named after is just the solution for you. Orbis is a pocket dimension unique to each player, and acts as a getaway to be creative without destroying your original world.