Begin your Minecraft adventure, in a more unique way with the Origins Addon! OriginsPE Addon (1.19) lets you choose from the 15 different Origins at the start of the game, and up to 13 different Classes that affect your gameplay.

Features:

How to play:

Selection Screen:

Once you load up your world with the add-on enabled for the first time, you are greeted with a selection screen where you can pick your Origin and class:

Choose your Origin:

This is the first prompt that appears. Use the navigation buttons to cycle through the different available Origins that you can use. Click the “Select” button to pick that Origin.

Each Origin has its own gameplay impact based on the usual vanilla gameplay. Hover or click on the display as shown below to know the Origin’s gameplay impact:

Choose your Class:

This is the second prompt that appears. Use the navigation buttons to cycle through the different available classes that you can apply for. Click the “Select” button to pick that class.

Each class has its own trait levels based on the usual vanilla gameplay. Hover or click on the display as shown below to know the class’s trait level:

The Origins

Origins dictate the player’s source, its essence – its Origin! Each Origin possesses unique traits and abilities that the player can utilize in their adventures which makes the game more interesting.

List of Origins:

The following lists all available Origins you can use, and their main traits:

  • Human
  • Avian
  • Arachnid
  • Elytrian
  • Shulk
  • Feline
  • Enderian
  • Merling
  • Blazeborn
  • Phantom
  • Fox Spirit
  • Slimecican
  • Inchling
  • Bee
  • Starbone
  • Piglin

Here is some example of individual origin:

Avian:

The Avian race lost its ability to fly a long time ago. Now, these peaceful creatures can be seen gliding from one place to another. Avians are the agile Origin, allowing you to traverse from land to land quickly, and are capable of gliding through the air even without the use of Elytras.

  • [Trait] Featherweight
  • Can fall gently to the ground, taking no fall damage whatsoever.

  • [Trait] Tailwind
  • Has increased ground movement speed.

  • [Trait] Vegetarian
  • Cannot consume meat foods.

  • [Trait] Fresh Air
  • Can only sleep at higher altitudes or Y-levels.

Arachnid:

Their climbing abilities and the ability to trap their foes in spiderwebs make the Arachnid perfect hunters. For players who fight in the wild, or dungeon explorers who specialize in hunting and taking down mobs – hostile or not.

  • [Passive Ability] Webbing
  • Traps mobs in a cobweb that are attacked in melee temporarily. Has a short cooldown before it can be triggered again.

  • [Trait] Web Cocoon
  • When standing in a cobweb, it’ll mitigate a portion of the damage received.

  • [Trait] Climbing
  • Allows climbing to any block as if it was a ladder.

  • [Trait] Carnivore
  • Cannot consume plant-based foods.

  • [Trait] Fragile
  • Has 3 hearts less health than usual.

Feline:

With their cat-like appearance, the Feline scare creepers away. With the dexterity of cats, they always land safely on their feet. This Origin can repel creepers and of course fall damage. For players who want a bit more peace in their minds.

  • [Trait] Strong Ankles
  • Take no fall damage no matter how far down.

  • [Passive Ability] Acrobatics
  • When sprinting, it gives the player jump boost.

  • [Trait] Nocturnal
  • Be able to see more clearly in the dark or at night, and granted with a bit of additional strength.

  • [Trait] Catlike Appearance
  • Creepers will try to stay away from you.

  • [Trait] Nine Lives
  • Has 1 heart less health than usual.

  • [Trait] Weak Arms
  • Without the right tools, the player would be either weak or slower.

Changing Origins

You can use the Orb of Origins to change your current Origin. Once you do, the orb will be consumed, except if you were a human Origin originally, and then the change will be broadcasted throughout the world in multiplayer.

Right now, the following are ways to obtain the Orb of Origins:

  • You can slay the Wither, and it would have a 1 in 99 chance of dropping the item; or
  • Run the /give @s origins:orb_of_origins command.

The Classes

Classes bring additional perks to be used with whatever Origin you may have. You can think of them as professions or jobs.

List of Classes:

The following lists all available classes you can apply for:

  • Nitwit: no additional traits, just keep it as is.
  • Archer: profound bow skills, allowing them to take targets down from a distance.
  • Beastmaster: a friend of the animals, granting tamed animals a permanent buff.
  • Blacksmith: excellent crafting skills for making equipment, maximizing efficiency and damage.
  • Cleric: experts at brewing, for creating more longer and potent potions.
  • Cook: gives cooked food more saturation, and craft stews and soups that may rejuvenate.
  • Explorer: travelers who traverse through biomes and terrain that do not deplete their hunger easily for sprinting.
  • Farmer: utilizes a new custom copper hoe at its best, yielding more per harvest.
  • Lumberjack: can instantly take down an entire forest, and sometimes return the favor back to earth by replanting them.
  • Merchant: its charisma allows villagers to haggle down their prices lower.
  • Miner: experienced excavators of the deep, allowing them to effectively mine more resources quicker.
  • Rogue: moves within the shadows, sneaking behind its targets and dealing damage to them.
  • Warrior: the mightiest who favors combat with great courage as it faces its foes with strength scaling over time.

Resigning Class:

You can use the Resignation Paper item to change or resign from your class. Once you do, the paper will be used, except if you were a nitwit class originally, and then the change will be broadcasted throughout the world in multiplayer.

Right now, you can only obtain the Resignation Paper by running the following command:

  • /give @s origins:resignation_paper

Preferences UI

You can also adjust some preferences for the add-on. Hover over an option in-game to learn more:

Installation Note:

  • This add-on utilizes features that are locked behind the experimental toggle, please enable all the Experimental Settings to run this addon.
  • This add-on does not need/utilize GameTest API, so you can disable it!

Known Issues:

  • This add-on needs/utilizes player.json modification, and thus it will not work with other add-ons that modify it as well.

How to install: (on Realms)

This is roughly the installation instruction on how to apply the add-on on Realms:

  1. Create a new local world
  2. Enable the experiments as stated above
  3. Apply the add-on (both behavior and resource packs)
  4. Save & quit from the world
  5. Import the world to your realms

How to install Guides:

How To Install Mod / Addon on Minecraft PE

How To Install Texture Packs on Minecraft PE

How To Install Map on Minecraft PE

OriginsPE Addon (1.19) Download Links

For MCPE/Bedrock Edition 1.19, 1.18

mcaddon: Download from server 1

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