TF2 Stuff Mod 1.12.2, 1.11.2 (Team Fortress 2 in Minecraft)
TF2 Stuff Mod 1.12.2, 1.11.2 adds aspect from Team Fortress 2. Some of the stock weapons: Scattergun, Shotgun, Minigun, Pistol, Revolver, SMG, Sniper Rifle, Grenade Launcher, Rocket Launcher, Stickybomb launcher, Flame Thrower… New mob classes: Scout, Heavy, Sniper, Pyro, Soldier, Demoman…
Features:
Mobs
Mobs from this mod start appearing after the end of first night, then, for 15 days, their spawn rate increase. Currently they will not attack mobs on opposite side (unless spawned by egg), but they will attack players.
Heavy:
Health: 15 hearts
He can deal massive amount of damage with his minigun if you come too close.
Drops:
- 15% chance to drop shotgun
- 5% chance to drop minigun
Scout:
Health: 7,5 hearts
He will jump over you and try to dodge your attacks
Drops:
- 15% chance to drop pistol
- 12% chance to drop scattergun
Sniper:
Health: 7,5 hearts
Drops:
- 15% chance to drop SMG
- 5% chance to drop sniper rifle
Demoman:
Health: 9.25 hearts
Drops:
- 7.5% chance to drop grenade launcher
- 6% chance to drop stickybomb launcher
Soldier:
Health: 10 hearts
Drops:
- 15% to drop shotgun
- 5% to drop rocket launcher
Pyro:
Health: 9.25 hearts
Drops:
- 15% chance to drop shotgun
- 5% chance to drop flame thrower
Medic:
Health: 8.5 hearts
Drops:
- 15% chance to drop syringe gun
- 8% chance to drop medigun
Spy:
- Health: 7.5 hearts
- He can become invisible and stab you from behind
Extra drops:
- Disguise kit
- Sapper
- Invis watch
Engineer:
- Health: 7.5 hearts
- He can build sentries to protect himself
Extra drops:
- Sentry, dispenser or teleporter box
Buildings:
Building boxes can be crafted from crafting station or found from dead engineers.
Upgrading buildings requires metal from dispenser or iron bars, and is done by smashing your sentry with a wrench.
Sentry:
Applies significant knockback and deals 3.2 hearts damage per second to enemy mobs, or any player that hurts the owner
Dispenser:
Heals 1/1.5/2 hearts per second, generates 28/35/42 metal every 10 seconds. Metal can be used to upgrade, repair buildings and tools (Tool enchantments increase metal cost)
Teleporter:
Allows quick travel. One player can build up to 64 teleport exits; channel is configurable by right clicking the teleporter.
New ores:
From left – copper, lead and australium
Copper and lead only generates if there is no other mod that could generate these ores. Copper and lead are crafting ingredients for making bullets. Australium is used as currency in Mann Co. Store and to create australium – quality weapons as well.
Give weapon:
/giveweapon is a command that gives the specified weapon to the player, with additional attributes.
Examples:
- /giveweapon shotgun – gives shotgun to the command sender
- /giveweapon minigun xyz – gives minigun to xyz
- /giveweapon sniperrifle xyz 0:1.75 6:0.5 – gives sniper rifle to xyz, with 75% damage bonus and 50% increased fire speed attributes.
All possible attributes can be located in references
Invisibility watch:
Right click to activate:
Disguise Kit:
Right click to disguise as a mob (zombie)
Dual wielding:
Revolvers, pistols, SMGs and syringe guns can be placed in offhand slot to increase total attack speed in cost of reduced accuracy and reload speed.
Config:
Many options can be configured in game, such as destructible terrain, medigun lock target.
Weapons
To fire weapons, you need to hold left mouse button. Critical hit system is similar to that one from TF2
Currently textured weapons:
Minigun:
Right click to wind up
Damage:
- close: 10-25 hearts per second (27-54 critical)
- far: 1-4 hearts per second (6-13 critical)
Scattergun:
Damage:
- close: 2-5 hearts per shot (7-9 critical)
- far: 0.5-2 hearts per shot (2-4 critical)
Pistol:
Damage:
- close: 1-2 hearts per shot (2 critical)
- far: 0.5-1 hearts per shot (2 critical)
Shotgun:
Damage:
- close: 2-4.5 hearts per shot (7-9 critical)
- far: 0.5-2 hearts per shot (2-4 critical)
Sniper Rifle:
Damage:
- Uncharged: 2.5 hearts per shot
- Charged: up to 7.5 (22.5 headshot) hearts per shot
SMG:
Damage:
- close: 2-5 hearts per second (12 critical)
- far: 1-2 hearts per second (6-12 critical)
Rocket Launcher:
Damage on direct hit:
- close: 4.5-5.5 hearts per shot (13.5 critical)
- far: 2.25-3.25 hearts per shot (13.5 critical)
Grenade Launcher:
Damage:
- direct hit: 5 hearts (15 critical)
- explode on timer: 2-3.2 hearts (6-9.6 critical)
Flame Thrower:
Right click to airblast projectiles and mobs.
Damage:
- close: 6-7.2 hearts per second (18-21.6 critical)
- at max range: 4.6 hearts per second (13.8 critical)
Medigun:
Right click to activate ubercharge
Heal:
- 0-10 seconds after receiving damage: 1.2 hearts per second
- 15 seconds after receiving damage: 3.6 hearts per second
Syringe Gun:
Damage:
- close: 5.5-6 hearts per second (15 critical)
- far: 3.5-5 hearts per shot (15 critical)
Revolver:
Damage:
- close: 2-3 hearts per second (6 critical)
- far: 1-1.5 hearts per shot (6 critical)
Wrench:
Holds up to 200 metal, standing near dispensers fills the metal meter.
Damage:
- 3.25 hearts per swing (9.75 critical)
Knife:
Backstab instantly kills unarmored targets.
Damage:
- 2 hearts per swing
- insta-kill (backstab)
Sapper:
Disables and damages enemy buildings.
Flare gun:
Ignites enemies for 6 seconds
Damage:
- 1.5 hearts on hit + 3 hearts afterburn (4.5 hearts on hit against lit players)
Wrangler:
Takes control of the nearest sentry, doubling fire rate and reducing damage received by 50%.
Frying Pan:
Makes a lot of noise.
Damage:
- 3.25 hearts per swing (9.75 critical)
Bottle:
Damage:
- 3.25 hearts per swing (9.75 critical)
Market Gardener:
When rocket jumping, deals critical damage
Damage:
- 3.25 hearts per swing (9.75 critical)
Axtinguisher:
Crits when the enemy is on fire
Damage:
- 3.25 hearts per swing (9.75 critical)
Bushwacka:
Crits when it should normally mini-crit. -2 hearts when held.
Damage:
- 3.25 hearts per swing (9.75 critical)
Sandman:
Right mouse button launches a ball can stun opponents. -1.5 hearts when held
Damage:
- 1.75 hearts per swing (5.25 critical)
Eyelander / Headtaker:
Each kill against the enemy grants a head. Heads grants additional health and speed. These weapons have increased melee range.
Damage:
- 3.25 hearts per swing (9.75 critical)
Chargin’ Targe:
When held in the main hand or offhand, grants 50% fire resistance and 30% explosion resistance. Press right click to charge. Charging grants mini-crits or crits to a melee weapon depending on distance.
Crafting Recipes:
Recommend that you should install Just Enough Items (for mods using Forge) or Roughly Enough Items (for mods using Fabric) to view the full recipes included in this mod
In order to craft TF2 weapons and items, you need a special crafting station, which can be done by combining iron block, crafting table and scrap metal
All recipes are listed in the GUI:
Ammo belt and cosmetic inventory:
By right-clicking a hat, ammo or ammo belt, a special inventory window appears.
Hats placed in cosmetic slots does not drop on death.
When anything is placed in the inventory, a “W” button will appear at the top of the GUI
Requires:
How to install:
How To Download & Install Mods with Minecraft Forge
How To Download & Install Fabric Mods
TF2 Stuff Mod 1.12.2, 1.11.2 Download Links
For MCPE/Bedrock Edition
For Minecraft 1.7.10
For Minecraft 1.8
For Minecraft 1.8.9
For Minecraft 1.9.4
For Minecraft 1.10.2
For Minecraft 1.11.2
For Minecraft 1.12.1, 1.12